AI News, You Can't Stop Robots With Furniture Barricades Anymore

You Can't Stop Robots With Furniture Barricades Anymore

It used to be that even sophisticated mobile robots could be easily defeated by using (say) a table to block its way.

You can’t normally use a table across a hallway to deter a human, because humans understand that tables are physical objects that can be moved, and the human will just pull the table out of the way and keep on going.

Krang has no idea what the constraints are on these tables when it starts trying to move them: Every time one of the tables doesn’t move as expected (whether it’s completely stuck or just has one locked caster), Krang updates its physical model of the table, and then comes up with the next best solution that incorporates these new constraints.

This kind of adaptive learning behavior is something that humans do all the time, and it’s going to be an essential skill as mobile robots enter the unstructured environments of our homes and offices.

For Krang to actually do this kind of thing in a real unstructured environment, it’ll have to be weaned off of a six-camera overhead vision system and some pre-programmed manipulation policies, but that’s what the researchers are working on next.

List of games containing time travel

Unlike films and literature, video games allow the player to interact directly, opening up different forms of gameplay.[1] Time travel as a plot device has been employed in video games since early arcade games.[2] The manipulation of time as an aspect of gameplay entered the mainstream following the release of Prince of Persia: The Sands of Time in 2003, though earlier titles such as 2000's The Legend of Zelda: Majora's Mask have employed it.[1] Various kinds of family and simulation games exist, where people play face-to-face or around a table, or within earshot of each other, or passing written notes around, and the topic of the game occasionally includes time travel.

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