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Part of: Advances in Neural Information Processing Systems 27 (NIPS 2014) Applying convolutional neural networks to large images is computationally expensive because the amount of computation scales linearly with the number of image pixels.
We evaluate our model on several image classification tasks, where it significantly outperforms a convolutional neural network baseline on cluttered images, and on a dynamic visual control problem, where it learns to track a simple object without an explicit training signal for doing so.
Convolutional neural network
In machine learning, a convolutional neural network (CNN, or ConvNet) is a class of deep, feed-forward artificial neural networks, most commonly applied to analyzing visual imagery.
They are also known as shift invariant or space invariant artificial neural networks (SIANN), based on their shared-weights architecture and translation invariance characteristics.
The hidden layers of a CNN typically consist of convolutional layers, pooling layers, fully connected layers and normalization layers.
Although fully connected feedforward neural networks can be used to learn features as well as classify data, it is not practical to apply this architecture to images.
A very high number of neurons would be necessary, even in a shallow (opposite of deep) architecture, due to the very large input sizes associated with images, where each pixel is a relevant variable.
For instance, a fully connected layer for a (small) image of size 100 x 100 has 10000 weights for each neuron in the second layer.
The convolution operation brings a solution to this problem as it reduces the number of free parameters, allowing the network to be deeper with fewer parameters.
For instance, regardless of image size, tiling regions of size 5 x 5, each with the same shared weights, requires only 25 learnable parameters.
In this way, it resolves the vanishing or exploding gradients problem in training traditional multi-layer neural networks with many layers by using backpropagation.
Convolutional networks may include local or global pooling layers[clarification needed], which combine the outputs of neuron clusters at one layer into a single neuron in the next layer.
Each neuron in a neural network computes an output value by applying some function to the input values coming from the receptive field in the previous layer.
This reduces memory footprint because a single bias and a single vector of weights is used across all receptive fields sharing that filter, rather than each receptive field having its own bias and vector of weights.
Work by Hubel and Wiesel in the 1950s and 1960s showed that cat and monkey visual cortexes contain neurons that individually respond to small regions of the visual field.
Provided the eyes are not moving, the region of visual space within which visual stimuli affect the firing of a single neuron is known as its receptive field.
Receptive field size and location varies systematically across the cortex to form a complete map of visual space.
This idea appears in 1986 in the book version of the original backpropagation paper.:Figure 14 Neocognitrons were developed in 1988 for temporal signals.[clarification needed]
Learning was thus fully automatic, performed better than manual coefficient design, and was suited to a broader range of image recognition problems and image types.
that classifies digits, was applied by several banks to recognise hand-written numbers on checks (cheques) digitized in 32x32 pixel images.
The ability to process higher resolution images requires larger and more layers of convolutional neural networks, so this technique is constrained by the availability of computing resources.
The resulting recurrent convolutional network allows for the flexible incorporation of contextual information to iteratively resolve local ambiguities.
significantly improved on the best performance in the literature for multiple image databases, including the MNIST database, the NORB database, the HWDB1.0 dataset (Chinese characters), the CIFAR10 dataset (dataset of 60000 32x32 labeled RGB images),
While traditional multilayer perceptron (MLP) models were successfully used for image recognition[example needed], due to the full connectivity between nodes they suffer from the curse of dimensionality, and thus do not scale well to higher resolution images.
For example, in CIFAR-10, images are only of size 32x32x3 (32 wide, 32 high, 3 color channels), so a single fully connected neuron in a first hidden layer of a regular neural network would have 32*32*3 = 3,072 weights.
Also, such network architecture does not take into account the spatial structure of data, treating input pixels which are far apart in the same way as pixels that are close together.
Convolutional neural networks are biologically inspired variants of multilayer perceptrons that are designed to emulate the behavior of a visual cortex.
These models mitigate the challenges posed by the MLP architecture by exploiting the strong spatially local correlation present in natural images.
Weight sharing dramatically reduces the number of free parameters learned, thus lowering the memory requirements for running the network and allowing the training of larger, more powerful networks.
The layer's parameters consist of a set of learnable filters (or kernels), which have a small receptive field, but extend through the full depth of the input volume.
During the forward pass, each filter is convolved across the width and height of the input volume, computing the dot product between the entries of the filter and the input and producing a 2-dimensional activation map of that filter.
Every entry in the output volume can thus also be interpreted as an output of a neuron that looks at a small region in the input and shares parameters with neurons in the same activation map.
When dealing with high-dimensional inputs such as images, it is impractical to connect neurons to all neurons in the previous volume because such a network architecture does not take the spatial structure of the data into account.
Convolutional networks exploit spatially local correlation by enforcing a local connectivity pattern between neurons of adjacent layers: each neuron is connected to only a small region of the input volume.
If this number is not an integer, then the strides are set incorrectly and the neurons cannot be tiled to fit across the input volume in a symmetric way.
In other words, denoting a single 2-dimensional slice of depth as a depth slice, we constrain the neurons in each depth slice to use the same weights and bias.
Since all neurons in a single depth slice share the same parameters, then the forward pass in each depth slice of the CONV layer can be computed as a convolution of the neuron's weights with the input volume (hence the name: convolutional layer).
The result of this convolution is an activation map, and the set of activation maps for each different filter are stacked together along the depth dimension to produce the output volume.
This is especially the case when the input images to a CNN have some specific centered structure, in which we expect completely different features to be learned on different spatial locations.
One practical example is when the input are faces that have been centered in the image: we might expect different eye-specific or hair-specific features to be learned in different parts of the image.
In that case it is common to relax the parameter sharing scheme, and instead simply call the layer a locally connected layer.
The pooling layer serves to progressively reduce the spatial size of the representation, to reduce the number of parameters and amount of computation in the network, and hence to also control overfitting.
The most common form is a pooling layer with filters of size 2x2 applied with a stride of 2 downsamples at every depth slice in the input by 2 along both width and height, discarding 75% of the activations.
Finally, after several convolutional and max pooling layers, the high-level reasoning in the neural network is done via fully connected layers.
Since feature map size decreases with depth, layers near the input layer will tend to have fewer filters while higher layers can have more.
Preserving more information about the input would require keeping the total number of activations (number of feature maps times number of pixel positions) non-decreasing from one layer to the next.
DropConnect is similar to dropout as it introduces dynamic sparsity within the model, but differs in that the sparsity is on the weights, rather than the output vectors of a layer.
In other words, the fully connected layer with DropConnect becomes a sparsely connected layer in which the connections are chosen at random during the training stage.
the conventional deterministic pooling operations are replaced with a stochastic procedure, where the activation within each pooling region is picked randomly according to a multinomial distribution, given by the activities within the pooling region.
An alternate view of stochastic pooling is that it is equivalent to standard max pooling but with many copies of an input image, each having small local deformations.
Using stochastic pooling in a multilayer model gives an exponential number of deformations since the selections in higher layers are independent of those below.
Since the degree of model overfitting is determined by both its power and the amount of training it receives, providing a convolutional network with more training examples can reduce overfitting.
Since these networks are usually trained with all available data, one approach is to either generate new data from scratch (if possible) or perturb existing data to create new ones.
Another simple way to prevent overfitting is to limit the number of parameters, typically by limiting the number of hidden units in each layer or limiting network depth.
Limiting the number of parameters restricts the predictive power of the network directly, reducing the complexity of the function that it can perform on the data, and thus limits the amount of overfitting.
simple form of added regularizer is weight decay, which simply adds an additional error, proportional to the sum of weights (L1 norm) or squared magnitude (L2 norm) of the weight vector, to the error at each node.
The level of acceptable model complexity can be reduced by increasing the proportionality constant, thus increasing the penalty for large weight vectors.
In other words, neurons with L1 regularization end up using only a sparse subset of their most important inputs and become nearly invariant to the noisy inputs.
Another form of regularization is to enforce an absolute upper bound on the magnitude of the weight vector for every neuron and use projected gradient descent to enforce the constraint.
The alternative is to use a hierarchy of coordinate frames and to use a group of neurons to represent a conjunction of the shape of the feature and its pose relative to the retina.
The vectors of neuronal activity that represent pose ('pose vectors') allow spatial transformations modeled as linear operations that make it easier for the network to learn the hierarchy of visual entities and generalize across viewpoints.
(the foundation of DeepDream) increased the mean average precision of object detection to 0.439329, and reduced classification error to 0.06656, the best result to date.
The best algorithms still struggle with objects that are small or thin, such as a small ant on a stem of a flower or a person holding a quill in their hand.
For example, they are not good at classifying objects into fine-grained categories such as the particular breed of dog or species of bird, whereas convolutional neural networks handle this.
In 2015 a many-layered CNN demonstrated the ability to spot faces from a wide range of angles, including upside down, even when partially occluded, with competitive performance.
The network was trained on a database of 200,000 images that included faces at various angles and orientations and a further 20 million images without faces.
CNNs can be naturally tailored to analyze a sufficiently large collection of time series representing one week long human physical activity streams augmented by the rich clinical data (including the death register, as provided by, e.g., the NHANES study).
A simple CNN was combined with Cox-Gompertz proportional hazards model and used to produce a proof-of-concept example of digital biomarkers of aging in the form of all-causes-mortality predictor.
From 1999 to 2001, Fogel and Chellapilla published papers showing how a convolutional neural network could learn to play checkers using co-evolution.
The learning process did not use prior human professional games, but rather focused on a minimal set of information contained in the checkerboard: the location and type of pieces, and the piece differential[clarify].
In December 2014, Clark and Storkey published a paper showing that a CNN trained by supervised learning from a database of human professional games could outperform GNU Go and win some games against Monte Carlo tree search Fuego 1.1 in a fraction of the time it took Fuego to play.
Later it was announced that a large 12-layer convolutional neural network had correctly predicted the professional move in 55% of positions, equalling the accuracy of a 6 dan human player.
When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GNU Go in 97% of games, and matched the performance of the Monte Carlo tree search program Fuego simulating ten thousand playouts (about a million positions) per move.
couple of CNNs for choosing moves to try ('policy network') and evaluating positions ('value network') driving MCTS were used by AlphaGo, the first to beat the best human player at the time.
Once the network parameters have converged an additional training step is performed using the in-domain data to fine-tune the network weights.
With recent advances in visual salience, spatial and temporal attention, the most critical spatial regions/temporal instants could be visualized to justify the CNN predictions.
Convolutional deep belief networks (CDBN) have structure very similar to convolutional neural networks and are trained similarly to deep belief networks.
time delay neural network allows speech signals to be processed time-invariantly, analogous to the translation invariance offered by CNNs.
Machine Learning is Fun! Part 3: Deep Learning and Convolutional Neural Networks
First, the good news is that our “8” recognizer really does work well on simple images where the letter is right in the middle of the image: But now the really bad news: Our “8” recognizer totally fails to work when the letter isn’t perfectly centered in the image.
We can just write a script to generate new images with the “8”s in all kinds of different positions in the image: Using this technique, we can easily create an endless supply of training data.
But once we figured out how to use 3d graphics cards (which were designed to do matrix multiplication really fast) instead of normal computer processors, working with large neural networks suddenly became practical.
It doesn’t make sense to train a network to recognize an “8” at the top of a picture separately from training it to recognize an “8” at the bottom of a picture as if those were two totally different objects.
Instead of feeding entire images into our neural network as one grid of numbers, we’re going to do something a lot smarter that takes advantage of the idea that an object is the same no matter where it appears in a picture.
Here’s how it’s going to work, step by step — Similar to our sliding window search above, let’s pass a sliding window over the entire original image and save each result as a separate, tiny picture tile: By doing this, we turned our original image into 77 equally-sized tiny image tiles.
We’ll do the exact same thing here, but we’ll do it for each individual image tile: However, there’s one big twist: We’ll keep the same neural network weights for every single tile in the same original image.
It looks like this: In other words, we’ve started with a large image and we ended with a slightly smaller array that records which sections of our original image were the most interesting.
We’ll just look at each 2x2 square of the array and keep the biggest number: The idea here is that if we found something interesting in any of the four input tiles that makes up each 2x2 grid square, we’ll just keep the most interesting bit.
So from start to finish, our whole five-step pipeline looks like this: Our image processing pipeline is a series of steps: convolution, max-pooling, and finally a fully-connected network.
For example, the first convolution step might learn to recognize sharp edges, the second convolution step might recognize beaks using it’s knowledge of sharp edges, the third step might recognize entire birds using it’s knowledge of beaks, etc.
Here’s what a more realistic deep convolutional network (like you would find in a research paper) looks like: In this case, they start a 224 x 224 pixel image, apply convolution and max pooling twice, apply convolution 3 more times, apply max pooling and then have two fully-connected layers.
Deep learning (also known as deep structured learning or hierarchical learning) is part of a broader family of machine learning methods based on learning data representations, as opposed to task-specific algorithms.
Deep learning architectures such as deep neural networks, deep belief networks and recurrent neural networks have been applied to fields including computer vision, speech recognition, natural language processing, audio recognition, social network filtering, machine translation, bioinformatics, drug design and board game programs, where they have produced results comparable to and in some cases superior to human experts.
Deep learning models are vaguely inspired by information processing and communication patterns in biological nervous systems yet have various differences from the structural and functional properties of biological brains (especially human brain), which make them incompatible with neuroscience evidences.
Most modern deep learning models are based on an artificial neural network, although they can also include propositional formulas or latent variables organized layer-wise in deep generative models such as the nodes in deep belief networks and deep Boltzmann machines.
No universally agreed upon threshold of depth divides shallow learning from deep learning, but most researchers agree that deep learning involves CAP depth >
For supervised learning tasks, deep learning methods obviate feature engineering, by translating the data into compact intermediate representations akin to principal components, and derive layered structures that remove redundancy in representation.
The universal approximation theorem concerns the capacity of feedforward neural networks with a single hidden layer of finite size to approximate continuous functions.
By 1991 such systems were used for recognizing isolated 2-D hand-written digits, while recognizing 3-D objects was done by matching 2-D images with a handcrafted 3-D object model.
But while Neocognitron required a human programmer to hand-merge features, Cresceptron learned an open number of features in each layer without supervision, where each feature is represented by a convolution kernel.
In 1994, André de Carvalho, together with Mike Fairhurst and David Bisset, published experimental results of a multi-layer boolean neural network, also known as a weightless neural network, composed of a 3-layers self-organising feature extraction neural network module (SOFT) followed by a multi-layer classification neural network module (GSN), which were independently trained.
In 1995, Brendan Frey demonstrated that it was possible to train (over two days) a network containing six fully connected layers and several hundred hidden units using the wake-sleep algorithm, co-developed with Peter Dayan and Hinton.
Simpler models that use task-specific handcrafted features such as Gabor filters and support vector machines (SVMs) were a popular choice in the 1990s and 2000s, because of ANNs' computational cost and a lack of understanding of how the brain wires its biological networks.
These methods never outperformed non-uniform internal-handcrafting Gaussian mixture model/Hidden Markov model (GMM-HMM) technology based on generative models of speech trained discriminatively.
The principle of elevating 'raw' features over hand-crafted optimization was first explored successfully in the architecture of deep autoencoder on the 'raw' spectrogram or linear filter-bank features in the late 1990s,
Many aspects of speech recognition were taken over by a deep learning method called long short-term memory (LSTM), a recurrent neural network published by Hochreiter and Schmidhuber in 1997.
showed how a many-layered feedforward neural network could be effectively pre-trained one layer at a time, treating each layer in turn as an unsupervised restricted Boltzmann machine, then fine-tuning it using supervised backpropagation.
The impact of deep learning in industry began in the early 2000s, when CNNs already processed an estimated 10% to 20% of all the checks written in the US, according to Yann LeCun.
was motivated by the limitations of deep generative models of speech, and the possibility that given more capable hardware and large-scale data sets that deep neural nets (DNN) might become practical.
However, it was discovered that replacing pre-training with large amounts of training data for straightforward backpropagation when using DNNs with large, context-dependent output layers produced error rates dramatically lower than then-state-of-the-art Gaussian mixture model (GMM)/Hidden Markov Model (HMM) and also than more-advanced generative model-based systems.
offering technical insights into how to integrate deep learning into the existing highly efficient, run-time speech decoding system deployed by all major speech recognition systems.
In 2010, researchers extended deep learning from TIMIT to large vocabulary speech recognition, by adopting large output layers of the DNN based on context-dependent HMM states constructed by decision trees.
In 2009, Nvidia was involved in what was called the “big bang” of deep learning, “as deep-learning neural networks were trained with Nvidia graphics processing units (GPUs).”
In 2014, Hochreiter's group used deep learning to detect off-target and toxic effects of environmental chemicals in nutrients, household products and drugs and won the 'Tox21 Data Challenge' of NIH, FDA and NCATS.
Although CNNs trained by backpropagation had been around for decades, and GPU implementations of NNs for years, including CNNs, fast implementations of CNNs with max-pooling on GPUs in the style of Ciresan and colleagues were needed to progress on computer vision.
In November 2012, Ciresan et al.'s system also won the ICPR contest on analysis of large medical images for cancer detection, and in the following year also the MICCAI Grand Challenge on the same topic.
In 2013 and 2014, the error rate on the ImageNet task using deep learning was further reduced, following a similar trend in large-scale speech recognition.
For example, in image recognition, they might learn to identify images that contain cats by analyzing example images that have been manually labeled as 'cat' or 'no cat' and using the analytic results to identify cats in other images.
Over time, attention focused on matching specific mental abilities, leading to deviations from biology such as backpropagation, or passing information in the reverse direction and adjusting the network to reflect that information.
Neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis.
Despite this number being several order of magnitude less than the number of neurons on a human brain, these networks can perform many tasks at a level beyond that of humans (e.g., recognizing faces, playing 'Go'
The user can review the results and select which probabilities the network should display (above a certain threshold, etc.) and return the proposed label.
The extra layers enable composition of features from lower layers, potentially modeling complex data with fewer units than a similarly performing shallow network.
The training process can be guaranteed to converge in one step with a new batch of data, and the computational complexity of the training algorithm is linear with respect to the number of neurons involved.
that involve multi-second intervals containing speech events separated by thousands of discrete time steps, where one time step corresponds to about 10 ms.
All major commercial speech recognition systems (e.g., Microsoft Cortana, Xbox, Skype Translator, Amazon Alexa, Google Now, Apple Siri, Baidu and iFlyTek voice search, and a range of Nuance speech products, etc.) are based on deep learning.
DNNs have proven themselves capable, for example, of a) identifying the style period of a given painting, b) 'capturing' the style of a given painting and applying it in a visually pleasing manner to an arbitrary photograph, and c) generating striking imagery based on random visual input fields.
Word embedding, such as word2vec, can be thought of as a representational layer in a deep learning architecture that transforms an atomic word into a positional representation of the word relative to other words in the dataset;
Finding the appropriate mobile audience for mobile advertising is always challenging, since many data points must be considered and assimilated before a target segment can be created and used in ad serving by any ad server.
'Deep anti-money laundering detection system can spot and recognize relationships and similarities between data and, further down the road, learn to detect anomalies or classify and predict specific events'.
Deep learning is closely related to a class of theories of brain development (specifically, neocortical development) proposed by cognitive neuroscientists in the early 1990s.
These developmental models share the property that various proposed learning dynamics in the brain (e.g., a wave of nerve growth factor) support the self-organization somewhat analogous to the neural networks utilized in deep learning models.
Like the neocortex, neural networks employ a hierarchy of layered filters in which each layer considers information from a prior layer (or the operating environment), and then passes its output (and possibly the original input), to other layers.
Other researchers have argued that unsupervised forms of deep learning, such as those based on hierarchical generative models and deep belief networks, may be closer to biological reality.
researchers at The University of Texas at Austin (UT) developed a machine learning framework called Training an Agent Manually via Evaluative Reinforcement, or TAMER, which proposed new methods for robots or computer programs to learn how to perform tasks by interacting with a human instructor.
Such techniques lack ways of representing causal relationships (...) have no obvious ways of performing logical inferences, and they are also still a long way from integrating abstract knowledge, such as information about what objects are, what they are for, and how they are typically used.
systems, like Watson (...) use techniques like deep learning as just one element in a very complicated ensemble of techniques, ranging from the statistical technique of Bayesian inference to deductive reasoning.'
As an alternative to this emphasis on the limits of deep learning, one author speculated that it might be possible to train a machine vision stack to perform the sophisticated task of discriminating between 'old master' and amateur figure drawings, and hypothesized that such a sensitivity might represent the rudiments of a non-trivial machine empathy.
In further reference to the idea that artistic sensitivity might inhere within relatively low levels of the cognitive hierarchy, a published series of graphic representations of the internal states of deep (20-30 layers) neural networks attempting to discern within essentially random data the images on which they were trained
Learning a grammar (visual or linguistic) from training data would be equivalent to restricting the system to commonsense reasoning that operates on concepts in terms of grammatical production rules and is a basic goal of both human language acquisition
Such a manipulation is termed an “adversarial attack.” In 2016 researchers used one ANN to doctor images in trial and error fashion, identify another's focal points and thereby generate images that deceived it.
Another group showed that certain psychedelic spectacles could fool a facial recognition system into thinking ordinary people were celebrities, potentially allowing one person to impersonate another.
ANNs can however be further trained to detect attempts at deception, potentially leading attackers and defenders into an arms race similar to the kind that already defines the malware defense industry.
ANNs have been trained to defeat ANN-based anti-malware software by repeatedly attacking a defense with malware that was continually altered by a genetic algorithm until it tricked the anti-malware while retaining its ability to damage the target.
- On Friday, September 20, 2019
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