AI News, New Recon Scout Throwable Robot Can Climb Ship Hulls, Spy on Pirates
- On Saturday, February 17, 2018
- By Read More
New Recon Scout Throwable Robot Can Climb Ship Hulls, Spy on Pirates
We're already familiar with ReconRobotic's line of throwable surveillance robots, and they've just announced a new model, pictured above.
While I'm picturing a robotic speedboat firing a Recon Scout out of some sort of cannon at the side of a ship several miles away, the reality is probably something a little more like this, where a large robot can carry and deploy a smaller robot using a little garage of sorts.
Excerpt: 'Wired For War: The Robotics Revolution and Conflict in the 21st Century'
The unit hunting for the bomb was an explosive ordnance disposal (EOD) team, the sharp end of the spear in the effort to suppress roadside bombings.
Perhaps the most telling sign of how critical the teams' work was to the American war effort is that insurgents began offering a rumored $50,000 bounty for killing an EOD soldier.
Depending on how much explosive has been packed into an IED, a soldier must be as far as 50 yards away to escape death and as far as a half-mile away to escape injury from bomb fragments.
These are tiny treads that can also rotate on an axis, allowing the robot not only to roll forward and backward using the treads as a tank would, but also to flip its tracks up and down (almost like a seal moving) to climb stairs, rumble over rocks, squeeze down twisting tunnels, and even swim underwater.
Already in the prototype stage are varieties of unmanned weapons and exotic technologies, from automated machine guns and robotic stretcher bearers to tiny but lethal robots the size of insects, which look like they are straight out of the wildest science fiction.
Similarly, airplanes proved useful for spotting and attacking troops at greater distances, but also allowed for strategic bombing of cities and other sites, which extended the battlefield to the home front.
On the military side, unmanned systems are rapidly coming into use in almost every realm of war, moving more and more soldiers out of danger, and allowing their enemies to be targeted with increasing precision.
This is leading some of the first generation of soldiers working with robots to worry that war waged by remote control will come to seem too easy, too tempting.
He didn't contemplate a time when a pilot could 'go to war' by commuting to work each morning in his Toyota to a cubicle where he could shoot missiles at an enemy thousands of miles away and then make it home in time for his kid's soccer practice.
The new design allows users to mount different weapons on the robot — including an M-16 rifle, a machine gun, and a grenade or rocket launcher — and easily swap them out.
While the drone flies out of bases in the war zone, the human pilot and sensor operator are 7,500 miles away, flying the planes via satellite from a set of converted single-wide trailers located mostly at Nellis and Creech Air Force bases in Nevada.
Says another, 'You are going to war for 12 hours, shooting weapons at targets, directing kills on enemy combatants, and then you get in the car, drive home, and within 20 minutes you are sitting at the dinner table talking to your kids about their homework.'
More important, the low price and lack of a human pilot mean that the Predator can be used for missions in which there is a high risk of being shot down, such as traveling low and slow over enemy territory.
According to news media reports, the drones are carrying out cross-border strikes at the rate of one every other day, operations that the Pakistani prime minister describes as the biggest point of contention between his country and the United States.
Small UAVs such as the Raven, which is just over three feet long, or the even smaller Wasp (which carries a camera the size of a peanut) are tossed into the air by individual soldiers and fly just above the rooftops, transmitting video images of what's down the street or on the other side of the hill.
Finally, sight unseen, 44-foot-long jet-powered Global Hawks zoom across much larger landscapes at 60,000 feet, monitoring electronic signals and capturing reams of detailed imagery for intelligence teams to sift through.
*** Between 2002 and 2008, the U.S. defense budget rose by 74 percent to $515 billion, not including the several hundred billions more spent on operations in Afghanistan and Iraq.
With the defense budget at its highest level in real terms since 1946 (though it is still far lower as a percentage of gross domestic product), spending on military robotics research and development and subsequent procurement has boomed.
When the early fighter planes made high-speed turns or accelerations, for example, the same gravitational pressures (g-forces) that knocked out the human pilot would also tear the plane apart.
With continuing advances in artificial intelligence, machines may soon overcome humans' main comparative advantage today, the mushy gray blob inside our skull.
But the Counter Rocket Artillery Mortar (CRAM) system uses radar to detect incoming rockets and mortar rounds and automatically direct the rapid fire of its Phalanx 20 mm Gatling guns against them, achieving a 70 percent shoot-down capability.
One Army colonel says, 'The trend towards the future will be robots reacting to robot attack, especially when operating at technologic speed ...
On the ground, the various Army robotics programs are supposed to come together in the $230 billion Future Combat Systems (FCS) program, which military robots expert Robert Finkelstein describes as 'the largest weapons procurement in history ...
FCS involves everything from replacing tens of thousands of armored vehicles with a new generation of manned and unmanned vehicles to writing some 34 million lines of software code for a computer network that will link them all together.
Each is expected to have more unmanned vehicles than manned ones (a ratio of 330 to 300) and will come with its own automated air force, with more than 100 drones controlled by the brigade's soldiers.
At sea, the Navy is introducing or developing various exotic technologies, including new 'unmanned underwater vehicles' that search for mines or function as minisubmarines, launched from manned submarines in order to hunt down an enemy.
The Navy has tested machine gun—wielding robotic speedboats that can patrol harbors or chase down pirates (one has been used on missions in the Persian Gulf, spooking local fisherman), as well as various robotic planes and helicopters designed to take off from surface ships or launch underwater from submarines.
In the air, the next generation of unmanned vehicles will likewise be a mix of upgraded current systems, convertible manned vehicles, and brand-new designs.
Described as looking most like 'a set piece from the television program Battlestar Galactica,' this type of drone is designed to take over the ultimate human pilot role, fighter jock.
They have launched precision guided missiles, been 'passed off' between different remote human operators 900 miles apart, and, in one war game, autonomously detected unexpected threats (missiles that 'popped up' seemingly out of nowhere), engaged and destroyed them, then did their own battle damage assessment.
Powered by solar energy and hydrogen, they are designed to stay in the air for days and even weeks, acting as mobile spy satellites or aerial gas stations.
It sought an insect-sized drone that weighed under 10 grams (roughly a third of an ounce), was less than 7.5 centimeters long, had a speed of 10 meters per second and a range of 1,000 meters, and could hover in place for at least a minute.
Designed to defend Navy ships against missile and plane attacks, the system operates in four modes, from 'semi-automatic,' in which humans work with the system to judge when and at what to shoot, to 'casualty,' in which the system operates as if all the humans are dead and does what it calculates is best to keep the ship from being hit.
The automated Aegis system, though, had been designed for managing battles against attacking Soviet bombers in the open North Atlantic, not for dealing with skies crowded with civilian aircraft like those over the gulf.
(That they even had the authority to do so without seeking permission from more senior officers in the fleet, as their counterparts on any other ship would have had to do, was itself a product of the fact that the Navy had greater confidence in Aegis than in a human-crewed ship without it.) Only after the fact did the crew members realize that they had accidentally shot down an airliner, killing all 290 passengers and crew, including 66 children.
In both of these cases, the human power 'in the loop' was actually only veto power, and even that was a power that military personnel were unwilling to use against the quicker (and what they viewed as superior) judgment of a computer.
To achieve any sort of personnel savings from using unmanned systems, one human operator has to be able to 'supervise' (as opposed to control) a larger number of robots.
For instance, a number of robot makers have added 'countersniper' capabilities to their machines, enabling them to automatically track down and target with a laser beam any enemy that shoots.
And at each step, once robots 'establish a track record of reliability in finding the right targets and employing weapons properly,' says John Tirpak, executive editor of Air Force Magazine, the 'machines will be trusted.'
Even then, he thinks that the speed, confusion, and information overload of modern-day war will soon move the whole process outside 'human space.'
The irony is that for all the claims by military, political, and scientific leaders that 'humans will always be in the loop,' as far back as 2004 the U.S. Army was carrying out research that demonstrated the merits of armed ground robots equipped with a 'quick-draw response.'
Similarly, a 2006 study by the Defense Safety Working Group, in the Office of the Secretary of Defense, discussed how the concerns over potential killer robots could be allayed by giving 'armed autonomous systems' permission to 'shoot to destroy hostile weapons systems but not suspected combatants.'
*** With robots taking on more and more roles, and humans ever further out of the loop, some wonder whether human warriors will eventually be rendered obsolete.
and who helped conduct the survey, thinks these projections are highly optimistic and that it won't be until '2035 [that] we will have robots as fully capable as human soldiers on the battlefield.'
Says Everett, 'I firmly believe the intelligent mobile robot will ultimately achieve sufficient capability to be accepted by the warfighter as an equal partner in a human-robot team, much along the lines of a police dog and its handler.'
2006 solicitation by the Pentagon to the robotics industry captures the vision: 'The challenge is to create a system demonstrating the use of multiple robots with one or more humans on a highly constrained tactical maneuver ...
[in which] one kicks in the door then pulls back so another can enter low and move left, followed by another who enters high and moves right, etc.
Much like a football quarterback, the human soldier would call the 'play' for robots to carry out, but like the players on the field, the robots would have the latitude to change what they did if the situation shifted.
The military, then, doesn't expect to replace all its soldiers with robots anytime soon, but rather sees a process of integration into a force that will become, as the Joint Forces Command projected in its 2025 plans, 'largely robotic.'
The individual robots will 'have some level of autonomy — adjustable autonomy or supervised autonomy or full autonomy within mission bounds,' but it is important to note that the autonomy of any human soldiers in these units will also be circumscribed by their orders and rules.
WT-6 is a robot in Japan that has a human-sounding vocal system, produced from an artificial tongue, lips, teeth, vocal cords, lungs, and soft palate made from polymers.
Over time, Bruemmer predicts, robots will likely have 'dynamic autonomy' built in, with the amount of 'leash' they are given determined less by any principle of keeping humans 'in the loop' than by their human teammates' experience and trust level.
And, as the author of 20 books and more than 100 articles, and a veteran of more than a thousand TV news-show appearances, he has also helped shape how the American news media and public understand these wars.
Even more worrisome, a new kind of voyeurism enabled by the emerging technologies will make the public more susceptible to attempts to sell the ease of a potential war.
Because it is their blood that will be personally invested, citizen-soldiers, as well as their fathers, mothers, uncles, and cousins who vote, combine to dissuade leaders from foreign misadventures and ill-planned aggression.
'Society is an intimate participant [in war] too, through the bulletins and statements of political leaders, through the lens of an omnipresent media, and in the homes of the families and the communities where they live.
Too much pressure can lead an elected leader to try to interfere in ongoing operations, as bad an idea in war as it would be in sports for the fans to call in the plays for their favorite team.
During World War II, by comparison, more than 16 million men and women, about 11 percent of the American populace, served in the military — the equivalent of more than 30 million today.
(Instead, a tax cut lightened the burden on Americans, especially the affluent.) When asked what citizens could do to share in the risks and sacrifices of soldiers in the field, the response from the commander in chief was, 'Go shopping.'
With no draft, no need for congressional approval (the last formal declaration of war was in 1941), no tax or war bonds, and now the knowledge that the Americans at risk are mainly just American machines, the already falling bars to war may well hit the ground.
The trend toward video war could build connections between the war front and home front, allowing the public to see what is happening in battle as never before.
Particularly interesting or gruesome combat footage, such as video of an insurgent being blown up by a UAV, is posted on blogs and forwarded to friends, family, and colleagues with subject lines like 'Watch this!'
More broadly, while video images engage the public in a whole new way, they can fool many viewers into thinking they now have a true sense of what is happening in the conflict.
To make another sports parallel, it's the difference between watching an NBA game on television, with the tiny figures on the screen, and knowing what it feels like to have a screaming Kevin Garnett knock you down and dunk over your head.
But many people are perfectly happy to watch video of a drone ending the life of some anonymous enemy, even if it is just to see if the machines fighting in Iraq are as 'sick' as those in the Transformers movie, the motive one student gave me for why he downloaded the clips.
Historians have found that technology can play a big role in feeding overconfidence: New weapons and capabilities breed new perceptions, as well as misperceptions, about what might be possible in a war.
But this can generate a sort of 'use it or lose it' mentality, as even the best of technological advantages can prove fleeting (and the United States has reasons for concern, as 42 countries are now working on military robotics, from Iran and China to Belarus and Pakistan).
The result is a dangerous mixture: leaders unchecked by a public veto now gone missing, combined with technologies that seem to offer spectacular results with few lives lost.
Such a strategy may leave fewer troops stuck on the ground, but, as shown by the strikes against Al Qaeda camps in Sudan and Afghanistan in 1998, the Kosovo war in 1999, and perhaps now the drone strikes in Pakistan, it produces military action without any true sense of a commitment, lash-outs that yield incomplete victories at best.
As one robotics scientist says of the new technology he is building, 'The military thinks that it will allow them to nip things in the bud, deal with the bad guys earlier and easier, rather than having to get into a big-ass war.
*** Whether it's watching wars from afar or sending robots instead of fellow citizens into harm's way, robotics offers the public and its leaders the lure of riskless warfare.
The world watched the horrors of Bosnia, Rwanda, and Congo but did little, chiefly because the public didn't know or care enough and the perceived costs of doing something truly effective seemed too high.
But let's imagine that such fantasies of cheap and costless unmanned wars were to come true, that we could use robots to stop bad things being done by bad people, with no blowback, no muss, and no fuss.
By cutting the already tenuous link between the public and its nation's foreign policy, pain-free war would pervert the whole idea of the democratic process and citizenship as they relate to war.
When a citizenry has no sense of sacrifice or even the prospect of sacrifice, the decision to go to war becomes just like any other policy decision, weighed by the same calculus used to determine whether to raise bridge tolls.
Even if the nation sending in its robots acts in a just cause, such as stopping a genocide, war without risk or sacrifice becomes merely an act of somewhat selfish charity.
The only message of 'moral character' a nation transmits is that it alone gets the right to stop bad things, but only at the time and place of its choosing, and most important, only if the costs are low enough.
Halo Wars: Definitive Edition, a port of Halo Wars, released for Windows 10 and Xbox One on the February 17, 2017 as a part of the Ultimate Edition of Halo Wars 2, although those who had already pre-ordered it were granted early access to Halo Wars: Definitive Edition on December 20, 2016.
The game is set in 2531 and focuses around the Marine forces of the UNSC Spirit of Fire as they engage Covenant ground forces after the discovery of an ancient artifact during a journey to the partially glassed Harvest.
Rounding up these survivors, Forge then leads them in an assault to remove the Covenant presence and return Alpha Base to operational status. During a patrol, Forge discovers a Forerunner relic occupied by Covenant forces.
The examination is cut short when a Covenant counter-attack cuts them off from Alpha Base and pins them at the site. The Spirit of Fire deploys Grizzly tanks to cut through the Covenant and link up with Forge and his Marines, escorting them back out through the relic while forces from Alpha Base held off the Covenant.
Sergeant Forge and his forces deploy to the surface in order to assist the Spartans from Red Team in the effort to evacuate civilians from Arcadia City via cargo transports. Afterward, UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for Spartan Group Omega to arrive and assist in the destruction of local Covenant forces. Meanwhile, the Covenant have erected a large energy shield generator around a site of importance containing several Forerunner ruins, forcing the UNSC to deploy prototype Rhino plasma artillery to penetrate it. Moving in to examine what was of such interest to the Covenant, they come under attack from a Super Scarab, only partially complete that annihilates any UNSC forces in its line of sight.
Eventually managing to destroy it, Anders and Forge begin documenting the area, only for the Arbiter Ripa 'Moramee to arrive, taking Anders prisoner and wounding Sergeant Forge, with Red Team arriving too late to assist. As the Covenant and captured Anders rapidly head out of the system the Spirit of Fire is forced to pursue, eventually emerging in orbit over a mysterious planet in an unknown location.
Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the Flood. Managing to regroup and hold a defensible location, UNSC forces follow Ander's signal and manage to locate the source - an apparent body of water. The water suddenly splits to reveal an entrance and Sentinels emerge to deal with the Flood. The Spirit of Fire is then locked in a field and pulled into the opening.
This occurs as the ship moves through a system of concentric rings that filter out Flood biomass. The Spirit of Fire then emerges inside a massive Shield World, immediately engaging a Covenant Destroyer and fending off attacks while conducting repairs.
Meanwhile, The Arbiter uses Anders to activate The Apex site, revealing a fleet of Forerunner warships which the Covenant plans to incorporate into their existing naval forces to crush the humans quickly and with ease.
She teleports to the surface of the Shield World's interior, linking up with Forge and his Marines, who clear the area of Covenant forces and establish a base of operations. Learning of the Forerunner ships, the crew remove the Spirit of Fire's FTL Reactor planning to detonate it - the chain-reaction sending the Shield World's sun into a supernova.
Investigations by the UNSC and ONI are officially closed a few years after it is officially designated MIA, but there is some evidence that the ship does at some point return to UNSC space, with the strongest argument being the number of Spartans present during the Fall of Reach;
At the time, 25 of the remaining 28 are present on the planet, with the three missing identified as Gray Team and the remaining dead or missing all previously identified, leading credence to the idea that Red Team, do eventually reunite with the UNSC.
However it is noted that since Spirit of Fire's crew were the first humans to encounter the Flood, information should have been reported to ONI, but the first recorded Human-Flood encounter was in 2552, 21 years later, on Halo Installation 04, meaning that either the Spirit of Fire did not come back or ONI kept the 2531 Human-Flood encounter a closely guarded secret.
Aside from CGI cut scenes and on-the-battlefield appearances, characters in Halo Wars often appear in talking head animations where a small view screen appears in the upper left corner showing the face of the character speaking at the moment.
In respect to keeping the appearance of the Flood in canon with the rest of the series, the game has the Spirit of Fire traveling back to Earth at speeds slower than light after its mission had ended, making it impossible for them to report the existence of the Flood.
Each leader has a number of unique features, for the UNSC it's 'super units,' economic bonuses, unique units (Cutter's Elephant, Forge's Cyclops and Anders' Gremlin.) and leader powers (ODST Drop/MAC Blast, Carpet bomb and Cryo bomb, respectively to leaders stated previously) that can be called from the Spirit of Fire.
In Deathmatch, you start with 15,000 resources and a tech level of 4 for the UNSC, and 3 for the Covenant (Building a Temple increases your tech level to six, but more importantly gives you a leader).
Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director, Stephen Rippy, flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing. Additional music was composed by his long-time collaborator and game Audio Lead Kevin McMullan.
1. The score was released as a single CD package with a bonus DVD containing additional tracks, 5.1 surround sound mixes of some cues and a behind the scenes video showing the recording sessions of the Halo Wars main theme and various trailers for the game. It was also put up for retail as a digital download over iTunes and Sumthing Digital. The response to the score was almost universally enthusiastic, with most critics praising Stephen Rippy's taking the series into new stylistic territory while still paying homage to and reworking classic themes and ideas.
Aircraft strength was lessened to prevent players from sending in air-strikes against the enemy Command Center and crippling them too easily, ruining many a protocol player's chances of victory. This actually isn't an element of the game, but in fact a 'balance issue.'
landing pad that is now a feature of the SeaVax autonomous design - as
lakes and attempting to land on a moving boat, one cannot afford to ditch
is tricky because small additional weight (floats) will cause you flying
radio controlled helicopter sets have been sold in the thousands in toy
moving ship, we have designed a landing pad that helps both drone and
bolts straight onto the back of the SeaVax 'proof of concept' model hull;
marine ply landing deck bolts to the ally frame to complete the structure - allowing us to change
AUTOBOT - The diagram above shows the deck position on the rear of the boat.
at incorporating electronic/optical and/or infra-read or other guidance methods, such that a drone
targets the landing pad, just the same as a modern passenger aircraft can
There will be safety catchment railings (not shown here) to guide the
quadcopter to a safe halt and prevent bouncing back off the deck and into
simple reason that the apparent speed is reduced by the forward motion of
turbines at the front of the ship, making it a no-brainer in design terms.
are not shown in this picture - and the solar panels that are waiting in
SURVEILLANCE - The increasing incidence of maritime crime has brought into sharp focus
role, forces are employed at sea to enforce an international mandate.
measure if deployed when suspicious behavior is detected - in the
pirates be silly enough to get themselves captured on camera, though laser
STATIC TESTS - Our development team have been doing some basic tests with the
to be: Payload capacity of 30 kg (66 lb), range 10 miles (16 km), or endurance on station of
15 minutes at an altitude of 2,000 feet (600 m), with the ability to land
achievable taking into account the present state of technology - but in
would have a rotor span of 5 meters, from the outside tip of one rotor, to
diameter tubes to the motors, would obviate the need for accessory floats.
POSEIDRON - The main purpose of Poseidron is to reduce the number of fatalities far out at sea when people fall overboard or are involved in shipwrecks that occur during illegal immigration.
The project consists of one large drone that is designed to increase the survival possibilities of those stranded at sea by providing a faster response and better service than existing solutions.
EGNOS, the drone will have the ability to fly safely, maintain its position accurately, and alert the emergency authorities.
GLONASS, Galileo and Compass (medium earth orbit) satellite navigation system orbits with the International Space Station, Hubble Space Telescope and Iridium constellation orbits, Geostationary Earth Orbit, and the nominal size of the Earth.
static our pilot had to concentrate to achieve the correct flight path.
are already available for flying models that will return an aircraft back
to base and land - as a safety feature and in the event that a radio
The design needs improvement, with additional 'catcher' safety features.
ship will benefit from guides that are tuned to the marinised drones it
coaxed down to a perfect landing - marking the end to a great day in the
manatees, seals, sea lions, sea otters, walruses, and polar bears.
legislation) Where our drone scouts are designed to pick up animals in
distress such as to effect a potential rescue, certain rules should be
ordinary drone pilots to fly below 400 feet - as you might agree, this
that might mean it is impossible to save a whale caught up in fishing nets
performer and far more suitable for the advance scouting marine duties that
already sorted the safe return of a quadcopter to a helipad - much like
MARINER - This quite ordinary looking quad is actually a remarkable leap forward
takeoff from water - and ditching of course - in the event that the unit
Dubbed Smart Boomerang, the system comprises two cameras and a mobile phone-derived computer that enables UAVs to learn a route and be able to automatically retrace its
In certain conditions � such as when GPS is lost, when the UAV is indoors or where minimal operator control is required � Smart Boomerang would provide a retraceable route for the UAV so it could return
Bear is quoted as saying: �On its first path it learns, and on its second it uses points identified to
�We�re trying to get the proof of concept for this technology at this point � we aren�t yet trying to create a product.�
EasyJet could potentially use such a system to monitor aircraft in a hangar to check for abnormalities, comparing data points against previously collected data on what configuration the aircraft should be in.
Advanced Tactics is at the forefront of large scale multicopter design, production, and testing and the successful flights of the Black Knight Transformer open the door to a number of future aircraft designs that leverage Advanced Tactics� patented and patent-pending technologies.
The patented AT Transformer technology combines the capabilities of a helicopter, such as the ability to take off and land anywhere, with the capabilities of an off-road automobile.
Advanced Tactics is also currently developing an autonomous modular version of the AT Transformer capable of delivering up to 3,500 lb payloads in a detachable cargo pod at up to 200 kt TAS and capable of hovering for over 19 hours with a 150 lb ISR payload.
that provide obstacle avoidance and decision making capabilities such as landing site selection.
- Amazon has won approval from U.S. federal regulators to test the latest version of its delivery drone outdoors, less than a month after the e-commerce powerhouse blasted regulators for being slow to approve commercial drone testing.
The Federal Aviation Administration had earlier given the green light to an Amazon prototype drone in March, but the company told U.S. lawmakers less than a week later that the prototype had already become obsolete while it waited more than six months for the agency's permission.
The FAA granted Amazon's request to test its new delivery drones in a letter dated Wednesday, posted on the agency's website.
Amazon must keep flights at an altitude of no more than 400 feet (120 meters) and no faster than 100 miles per hour (160 km per hour), according to the letter.
Seattle-based Amazon.com has been pursuing its goal of sending packages to customers by air, using small, self-piloted aircraft, even as it faces public concern about safety and privacy.
The company wants to use drones to deliver packages to its customers over distances of 10 miles (16 km) or more, which would require drones to travel autonomously while equipped with technology to avoid collisions with other aircraft.
In February, the FAA proposed long-awaited rules to try to set U.S. guidelines for drones, addressing growing interest from both individual and corporations in using unmanned aerial vehicles.
Previously the firm blasted federal regulators for being slow to approve commercial drone testing - and warned the United States is falling behind other countries in the potentially lucrative area of unmanned aviation technology.
Less than a week after the Federal Aviation Administration gave Amazon.com the green light to test a delivery drone outdoors, the company told U.S. lawmakers that the prototype drone had already become obsolete while the company waited more than six months for the agency's permission.
onboard solar and wind generated electricity - in true autobot fashion.
BEERLIFTERS COMPETITION - Hobby King RC store once again encouraged people to push the limits of what quadcopters and other multirotor remote control vehicles can do.
They call it the beerlift and the goal is simple: build a multirotor craft capable of carrying the greatest amount of beer (or water, everything is measured by weight).
Olaf Frommann and carried 58.7 kilograms, or nearly 128 pounds to a hover a few feet off the ground.
CAMERA ACTION - The ability to take videos with a stock camera is probably the single biggest reason
While the above RC sets take care of the UAVs, the Focus radio set above takes care of the
This combination rig has four stick levers and so allows us to perform some neat tricks.
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