AI News, Artificial Intelligence Is Making Video Game Levels So Good That Even Other AI Thinks They’re Man-Made
- On Sunday, June 3, 2018
- By Read More
Artificial Intelligence Is Making Video Game Levels So Good That Even Other AI Thinks They’re Man-Made
Computer scientists at Italy’s Politecnico di Milano found a way to let AI handle all the difficult parts of level design so that designers and gamers alike can get to the fun parts more quickly.
The AI took into account the overall size of the level, the heights of the walls, the number of rooms in a level, and other measurements to try and mimic man-made levels as best as it could.
With these two algorithms pushing against each other, the researchers found that their technology could generate levels that looked believable, or at least as believable as possible given DOOM’s famously-old school graphics.
While this could take some of the imaginative design work out of human hands, such a tool could also encourage video game developers who don’t have the budget of a major studio, allowing them to carve out their own niche in the field.
- On Saturday, September 21, 2019
Superhot: Game Design and Mind Control
Game designer, Piotr Iwanicki, director of the critically acclaimed indie FPS Superhot, explains the game's design process and how its developers used one ...
Helping It All Emerge: Managing Crowd AI in Watch Dogs 2
In this 2017 GDC talk, Ubisoft's Roxanne Blouin-Payer shows how Ubisoft approached emergent AI in order to fill Watch Dogs 2 with interesting, reactive ...
Rules of the Game: Another Five Techniques from Particularly Crafty Designers
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more ...
Big Bad - I: The Basics of Villains in Video Game Design - Extra Credits
Video game villains that don't match the overall tone of the game distract the player and can become more of a laughing stock than a threat. Game designers ...
Star Wars: Battlefront and the Art of Photogrammetry
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully ...
Promo: The Beginner's Guide to Artificial Intelligence in Unity
Discount Coupon: Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly ..
AI Creates Facial Animation From Audio | Two Minute Papers #185
The paper "Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion" is available here: ...
How to build a fictional world - Kate Messner
View full lesson: Why is J.R.R. Tolkien's Lord of the Rings trilogy so compelling
GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'
This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a distributed peer-to-peer ...
Tom Bancroft's advice for young animators @Comiccon Germany
At Comiccon 2017 in Germany, Tom Bancroft was so kind to give us some advice on how to improve the quality of designs and animation. His advice involves ...