AI News, Advanced Topics in Deep Convolutional Neural Networks artificial intelligence
Artificial neural network
Artificial neural networks (ANN) or connectionist systems are computing systems that are inspired by, but not identical to, biological neural networks that constitute animal brains.
For example, in image recognition, they might learn to identify images that contain cats by analyzing example images that have been manually labeled as 'cat' or 'no cat' and using the results to identify cats in other images.
An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain.
In ANN implementations, the 'signal' at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs.
Signals travel from the first layer (the input layer), to the last layer (the output layer), possibly after traversing the layers multiple times.
ANNs have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games, medical diagnosis and even in activities that have traditionally been considered as reserved to humans, like painting
In 1970, Linnainmaa published the general method for automatic differentiation (AD) of discrete connected networks of nested differentiable functions.
Werbos's (1975) backpropagation algorithm enabled practical training of multi-layer networks.In 1982, he applied Linnainmaa's AD method to neural networks in the way that became widely used.
who discovered that basic perceptrons were incapable of processing the exclusive-or circuit and that computers lacked sufficient power to process useful neural networks.
In 1992, max-pooling was introduced to help with least shift invariance and tolerance to deformation to aid in 3D object recognition.
Schmidhuber adopted a multi-level hierarchy of networks (1992) pre-trained one level at a time by unsupervised learning and fine-tuned by backpropagation.
(2006) proposed learning a high-level representation using successive layers of binary or real-valued latent variables with a restricted Boltzmann machine
In 2012, Ng and Dean created a network that learned to recognize higher-level concepts, such as cats, only from watching unlabeled images.
Unsupervised pre-training and increased computing power from GPUs and distributed computing allowed the use of larger networks, particularly in image and visual recognition problems, which became known as 'deep learning'.
showed that despite the vanishing gradient problem, GPUs make backpropagation feasible for many-layered feedforward neural networks.
Between 2009 and 2012, ANNs began winning prizes in ANN contests, approaching human level performance on various tasks, initially in pattern recognition and machine learning.
won three competitions in connected handwriting recognition in 2009 without any prior knowledge about the three languages to be learned.
ANNs began as an attempt to exploit the architecture of the human brain to perform tasks that conventional algorithms had had little success.
They soon reoriented towards improving empirical results, mostly abandoning attempts to remain true to their biological precursors.
ANNs retained the biological concept of artificial neurons, which receive input, combine the input with their internal state (activation) and an optional threshold using an activation function, and produce output using an output function.
The propagation function computes the input to a neuron from the outputs of its predecessor neurons and their connections as a weighted sum.
They can be pooling, where a group of neurons in one layer connect to a single neuron in the next layer, thereby reducing the number of neurons in that layer.
The outputs are actually numbers, so when the error is low, the difference between the output (almost certainly a cat) and the correct answer (cat) is small.
The learning rate defines the size of the corrective steps that the model takes to adjust for errors in each observation.
A high learning rate shortens the training time, but with lower ultimate accuracy, while a lower learning rate takes longer, but with the potential for greater accuracy.
In order to avoid oscillation inside the network such as alternating connection weights, and to improve the rate of convergence, refinements use an adaptive learning rate that increases or decreases as appropriate.
The concept of momentum allows the balance between the gradient and the previous change to be weighted such that the weight adjustment depends to some degree on the previous change.
While it is possible to define a cost function ad hoc, frequently the choice is determined by the functions desirable properties (such as convexity) or because it arises from the model (e.g., in a probabilistic model the model's posterior probability can be used as an inverse cost).
Technically, backprop calculates the gradient (the derivative) of the cost function associated with a given state with respect to the weights.
A commonly used cost is the mean-squared error, which tries to minimize the average squared error between the network's output and the desired output.
Tasks suited for supervised learning are pattern recognition (also known as classification) and regression (also known as function approximation).
This can be thought of as learning with a 'teacher', in the form of a function that provides continuous feedback on the quality of solutions obtained thus far.
The cost function is dependent on the task (the model domain) and any a priori assumptions (the implicit properties of the model, its parameters and the observed variables).
whereas in statistical modeling, it could be related to the posterior probability of the model given the data (note that in both of those examples those quantities would be maximized rather than minimized).
In applications such as playing video games, an actor takes a string of actions, receiving a generally unpredictable response from the environment after each one.
In reinforcement learning, the aim is to weight the network (devise a policy) to perform actions that minimize long-term (expected cumulative) cost.
at each point in time the agent performs an action and the environment generates an observation and an instantaneous cost, according to some (usually unknown) rules.
At any juncture, the agent decides whether to explore new actions to uncover their costs or to exploit prior learning to proceed more quickly.
Because the state transitions are not known, probability distributions are used instead: the instantaneous cost distribution
because of ANNs ability to mitigate losses of accuracy even when reducing the discretization grid density for numerically approximating the solution of control problems.
However, batch learning typically yields a faster, more stable descent to a local minimum, since each update is performed in the direction of the batch's average error.
A common compromise is to use 'mini-batches', small batches with samples in each batch selected stochastically from the entire data set.
The simplest types have one or more static components, including number of units, number of layers, unit weights and topology.
Some of the main breakthroughs include: convolutional neural networks that have proven particularly successful in processing visual and other two-dimensional data;
competitive networks such as generative adversarial networks in which multiple networks (of varying structure) compete with each other, on tasks such as winning a game
The basic search algorithm is to propose a candidate model, evaluate it against a dataset and use the results as feedback to teach the NAS network.
Design issues include deciding the number, type and connectedness of network layers, as well as the size of each and the connection type (full, pooling, ...).
Hyperparameters must also be defined as part of the design (they are not learned), governing matters such as how many neurons are in each layer, learning rate, step, stride, depth, receptive field and padding (for CNNs), etc.
object recognition and more), sequence recognition (gesture, speech, handwritten and printed text recognition), medical diagnosis, finance
and to distinguish highly invasive cancer cell lines from less invasive lines using only cell shape information.
the dynamics of neural circuitry arise from interactions between individual neurons and how behavior can arise from abstract neural modules that represent complete subsystems.
Studies considered long-and short-term plasticity of neural systems and their relation to learning and memory from the individual neuron to the system level.
specific recurrent architecture with rational-valued weights (as opposed to full precision real number-valued weights) has the power of a universal Turing machine,
This concept emerges in a probabilistic (Bayesian) framework, where regularization can be performed by selecting a larger prior probability over simpler models;
but also in statistical learning theory, where the goal is to minimize over two quantities: the 'empirical risk' and the 'structural risk', which roughly corresponds to the error over the training set and the predicted error in unseen data due to overfitting.
Supervised neural networks that use a mean squared error (MSE) cost function can use formal statistical methods to determine the confidence of the trained model.
A confidence analysis made this way is statistically valid as long as the output probability distribution stays the same and the network is not modified.
By assigning a softmax activation function, a generalization of the logistic function, on the output layer of the neural network (or a softmax component in a component-based network) for categorical target variables, the outputs can be interpreted as posterior probabilities.
Potential solutions include randomly shuffling training examples, by using a numerical optimization algorithm that does not take too large steps when changing the network connections following an example, grouping examples in so-called mini-batches and/or introducing a recursive least squares algorithm for CMAC.
Sensor neurons fire action potentials more frequently with sensor activation and muscle cells pull more strongly when their associated motor neurons receive action potentials more frequently.
Other than the case of relaying information from a sensor neuron to a motor neuron, almost nothing of the principles of how information is handled by biological neural networks is known.
This allows simple statistical association (the basic function of artificial neural networks) to be described as learning or recognition.
Alexander Dewdney commented that, as a result, artificial neural networks have a 'something-for-nothing quality, one that imparts a peculiar aura of laziness and a distinct lack of curiosity about just how good these computing systems are.
Neural networks, for instance, are in the dock not only because they have been hyped to high heaven, (what hasn't?) but also because you could create a successful net without understanding how it worked: the bunch of numbers that captures its behaviour would in all probability be 'an opaque, unreadable table...valueless as a scientific resource'.
In spite of his emphatic declaration that science is not technology, Dewdney seems here to pillory neural nets as bad science when most of those devising them are just trying to be good engineers.
argued that the brain self-wires largely according to signal statistics and therefore, a serial cascade cannot catch all major statistical dependencies.
While the brain has hardware tailored to the task of processing signals through a graph of neurons, simulating even a simplified neuron on von Neumann architecture may consume vast amounts of memory and storage.
Schmidhuber noted that the resurgence of neural networks in the twenty-first century is largely attributable to advances in hardware: from 1991 to 2015, computing power, especially as delivered by GPGPUs (on GPUs), has increased around a million-fold, making the standard backpropagation algorithm feasible for training networks that are several layers deeper than before.
Neuromorphic engineering addresses the hardware difficulty directly, by constructing non-von-Neumann chips to directly implement neural networks in circuitry.
Furthermore, researchers involved in exploring learning algorithms for neural networks are gradually uncovering general principles that allow a learning machine to be successful.
Advocates of hybrid models (combining neural networks and symbolic approaches), claim that such a mixture can better capture the mechanisms of the human mind.
OR 750/610. Deep Learning
A team of students will prepare a topic and will lead the discussion and another team will write a blog-post about the class and will post it on Medium.
Students responsible for posting the blog summary will be different from the ones charged with leading the topic discussion, but should work closely with the leaders on the posted write-up.
You will work in a team of up to 3 people on a Kaggle-like project and will apply deep learning to solve a prediction or data generation problem.
Deep learning (also known as deep structured learning or hierarchical learning) is part of a broader family of machine learning methods based on artificial neural networks.
Deep learning architectures such as deep neural networks, deep belief networks, recurrent neural networks and convolutional neural networks have been applied to fields including computer vision, speech recognition, natural language processing, audio recognition, social network filtering, machine translation, bioinformatics, drug design, medical image analysis, material inspection and board game programs, where they have produced results comparable to and in some cases superior to human experts.
Deep learning is a class of machine learning algorithms that(pp199–200) uses multiple layers to progressively extract higher level features from the raw input.
For example, in image processing, lower layers may identify edges, while higher layers may identify the concepts relevant to a human such as digits or letters or faces.
Most modern deep learning models are based on artificial neural networks, specifically, Convolutional Neural Networks (CNN)s, although they can also include propositional formulas or latent variables organized layer-wise in deep generative models such as the nodes in deep belief networks and deep Boltzmann machines.
No universally agreed upon threshold of depth divides shallow learning from deep learning, but most researchers agree that deep learning involves CAP depth higher than 2.
For supervised learning tasks, deep learning methods eliminate feature engineering, by translating the data into compact intermediate representations akin to principal components, and derive layered structures that remove redundancy in representation.
The classic universal approximation theorem concerns the capacity of feedforward neural networks with a single hidden layer of finite size to approximate continuous functions.
The universal approximation theorem for deep neural networks concerns the capacity of networks with bounded width but the depth is allowed to grow.
proved that if the width of a deep neural network with ReLU activation is strictly larger than the input dimension, then the network can approximate any Lebesgue integrable function;
By 1991 such systems were used for recognizing isolated 2-D hand-written digits, while recognizing 3-D objects was done by matching 2-D images with a handcrafted 3-D object model.
But while Neocognitron required a human programmer to hand-merge features, Cresceptron learned an open number of features in each layer without supervision, where each feature is represented by a convolution kernel.
In 1994, André de Carvalho, together with Mike Fairhurst and David Bisset, published experimental results of a multi-layer boolean neural network, also known as a weightless neural network, composed of a 3-layers self-organising feature extraction neural network module (SOFT) followed by a multi-layer classification neural network module (GSN), which were independently trained.
In 1995, Brendan Frey demonstrated that it was possible to train (over two days) a network containing six fully connected layers and several hundred hidden units using the wake-sleep algorithm, co-developed with Peter Dayan and Hinton.
Simpler models that use task-specific handcrafted features such as Gabor filters and support vector machines (SVMs) were a popular choice in the 1990s and 2000s, because of artificial neural network's (ANN) computational cost and a lack of understanding of how the brain wires its biological networks.
These methods never outperformed non-uniform internal-handcrafting Gaussian mixture model/Hidden Markov model (GMM-HMM) technology based on generative models of speech trained discriminatively.
The speaker recognition team led by Larry Heck achieved the first significant success with deep neural networks in speech processing in the 1998 National Institute of Standards and Technology Speaker Recognition evaluation.
principle of elevating 'raw' features over hand-crafted optimization was first explored successfully in the architecture of deep autoencoder on the 'raw' spectrogram or linear filter-bank features in the late 1990s,
Many aspects of speech recognition were taken over by a deep learning method called long short-term memory (LSTM), a recurrent neural network published by Hochreiter and Schmidhuber in 1997.
showed how a many-layered feedforward neural network could be effectively pre-trained one layer at a time, treating each layer in turn as an unsupervised restricted Boltzmann machine, then fine-tuning it using supervised backpropagation.
The impact of deep learning in industry began in the early 2000s, when CNNs already processed an estimated 10% to 20% of all the checks written in the US, according to Yann LeCun.
was motivated by the limitations of deep generative models of speech, and the possibility that given more capable hardware and large-scale data sets that deep neural nets (DNN) might become practical.
However, it was discovered that replacing pre-training with large amounts of training data for straightforward backpropagation when using DNNs with large, context-dependent output layers produced error rates dramatically lower than then-state-of-the-art Gaussian mixture model (GMM)/Hidden Markov Model (HMM) and also than more-advanced generative model-based systems.
offering technical insights into how to integrate deep learning into the existing highly efficient, run-time speech decoding system deployed by all major speech recognition systems.
In 2010, researchers extended deep learning from TIMIT to large vocabulary speech recognition, by adopting large output layers of the DNN based on context-dependent HMM states constructed by decision trees.
In 2009, Nvidia was involved in what was called the “big bang” of deep learning, “as deep-learning neural networks were trained with Nvidia graphics processing units (GPUs).”
In 2014, Hochreiter's group used deep learning to detect off-target and toxic effects of environmental chemicals in nutrients, household products and drugs and won the 'Tox21 Data Challenge' of NIH, FDA and NCATS.
In 2013 and 2014, the error rate on the ImageNet task using deep learning was further reduced, following a similar trend in large-scale speech recognition.
For example, in image recognition, they might learn to identify images that contain cats by analyzing example images that have been manually labeled as 'cat' or 'no cat' and using the analytic results to identify cats in other images.
Over time, attention focused on matching specific mental abilities, leading to deviations from biology such as backpropagation, or passing information in the reverse direction and adjusting the network to reflect that information.
Neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis.
Despite this number being several order of magnitude less than the number of neurons on a human brain, these networks can perform many tasks at a level beyond that of humans (e.g., recognizing faces, playing 'Go'
The extra layers enable composition of features from lower layers, potentially modeling complex data with fewer units than a similarly performing shallow network.
The training process can be guaranteed to converge in one step with a new batch of data, and the computational complexity of the training algorithm is linear with respect to the number of neurons involved.
that involve multi-second intervals containing speech events separated by thousands of discrete time steps, where one time step corresponds to about 10 ms.
All major commercial speech recognition systems (e.g., Microsoft Cortana, Xbox, Skype Translator, Amazon Alexa, Google Now, Apple Siri, Baidu and iFlyTek voice search, and a range of Nuance speech products, etc.) are based on deep learning.
DNNs have proven themselves capable, for example, of a) identifying the style period of a given painting, b) Neural Style Transfer - capturing the style of a given artwork and applying it in a visually pleasing manner to an arbitrary photograph or video, and c) generating striking imagery based on random visual input fields.
Word embedding, such as word2vec, can be thought of as a representational layer in a deep learning architecture that transforms an atomic word into a positional representation of the word relative to other words in the dataset;
Deep learning has been shown to produce competitive results in medical application such as cancer cell classification, lesion detection, organ segmentation and image enhancement
Finding the appropriate mobile audience for mobile advertising is always challenging, since many data points must be considered and assimilated before a target segment can be created and used in ad serving by any ad server.
'Deep anti-money laundering detection system can spot and recognize relationships and similarities between data and, further down the road, learn to detect anomalies or classify and predict specific events'.
Deep learning is closely related to a class of theories of brain development (specifically, neocortical development) proposed by cognitive neuroscientists in the early 1990s.
These developmental models share the property that various proposed learning dynamics in the brain (e.g., a wave of nerve growth factor) support the self-organization somewhat analogous to the neural networks utilized in deep learning models.
Like the neocortex, neural networks employ a hierarchy of layered filters in which each layer considers information from a prior layer (or the operating environment), and then passes its output (and possibly the original input), to other layers.
Other researchers have argued that unsupervised forms of deep learning, such as those based on hierarchical generative models and deep belief networks, may be closer to biological reality.
researchers at The University of Texas at Austin (UT) developed a machine learning framework called Training an Agent Manually via Evaluative Reinforcement, or TAMER, which proposed new methods for robots or computer programs to learn how to perform tasks by interacting with a human instructor.
Such techniques lack ways of representing causal relationships (...) have no obvious ways of performing logical inferences, and they are also still a long way from integrating abstract knowledge, such as information about what objects are, what they are for, and how they are typically used.
systems, like Watson (...) use techniques like deep learning as just one element in a very complicated ensemble of techniques, ranging from the statistical technique of Bayesian inference to deductive reasoning.'
As an alternative to this emphasis on the limits of deep learning, one author speculated that it might be possible to train a machine vision stack to perform the sophisticated task of discriminating between 'old master' and amateur figure drawings, and hypothesized that such a sensitivity might represent the rudiments of a non-trivial machine empathy.
In further reference to the idea that artistic sensitivity might inhere within relatively low levels of the cognitive hierarchy, a published series of graphic representations of the internal states of deep (20-30 layers) neural networks attempting to discern within essentially random data the images on which they were trained
Goertzel hypothesized that these behaviors are due to limitations in their internal representations and that these limitations would inhibit integration into heterogeneous multi-component artificial general intelligence (AGI) architectures.
Learning a grammar (visual or linguistic) from training data would be equivalent to restricting the system to commonsense reasoning that operates on concepts in terms of grammatical production rules and is a basic goal of both human language acquisition
Such a manipulation is termed an “adversarial attack.” In 2016 researchers used one ANN to doctor images in trial and error fashion, identify another's focal points and thereby generate images that deceived it.
Another group showed that certain psychedelic spectacles could fool a facial recognition system into thinking ordinary people were celebrities, potentially allowing one person to impersonate another.
ANNs can however be further trained to detect attempts at deception, potentially leading attackers and defenders into an arms race similar to the kind that already defines the malware defense industry.
ANNs have been trained to defeat ANN-based anti-malware software by repeatedly attacking a defense with malware that was continually altered by a genetic algorithm until it tricked the anti-malware while retaining its ability to damage the target.
- On 3. marts 2021
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